![best deus ex mankind divided wallpaper best deus ex mankind divided wallpaper](https://d2ofqe7l47306o.cloudfront.net/games/1440x900/deus-ex-mankind-divided-05.jpg)
This is simply the entrance to an apartment building.Īnd the adjacent stairwell, in which the steps curve into the wall on the right-hand side. DXMD doesn't have quite so many beautiful ceilings as its predecessor - for reasons previously discussed - but it still occasionally delights. It makes no sense that your secure headquarters would not have more efficient lighting - or lighting less likely to cause migraines when staring at screens for long hours - but this still looks great. I've been to the real Prague a couple of times and there is precedent for wilder, modern architecture in the city, among all the old buildings. I think this is a train station, but see? Prague is basically Triangle City. They're second place to Deus Ex's ongoing love affair with the triangle. There's those columns of different height again, in the facade of a building in Prague. DXMD doesn't disappoint I like the blue and red buildings here, but also all the junk on the roof of the red one.ĭXMD has a good line in improvised wall art, normally created by techno-crazies to express some ambiguous, conspiratorial slogan. I walk around cities with my head craned upwards, staring at tall buildings and electricity wires and windowsills.
![best deus ex mankind divided wallpaper best deus ex mankind divided wallpaper](https://www.hdwallpapers.in/download/deus_ex_mankind_divided_breach_mode-540x960.jpg)
You can see that the detail has increased by an order of magnitude in terms of the textures and objects scattered around each scene. I like comparing this to a shot from Deus Ex: Human Revolution, for example this one.
![best deus ex mankind divided wallpaper best deus ex mankind divided wallpaper](https://wallpapershome.com/images/wallpapers/deus-ex-mankind-divided-720x1280-best-games-2016-game-cyberpunk-sci-11252.jpg)
Also the first of another trend in Mankind Divided, which is scenes lit by lots of really small light sources. It's crazy how much detail Eidos Montreal's artists have squeezed into Prague's streets, often in places where players will likely only see it for half-a-second while spilling out of a vent.Īgain, another scene that's worth making larger, for all the little details found across the ceiling and on the shelves at the back. Look at: the leaves along the curb, the weeds growign between the cobblestones, the concrete crumbling from the building walls, the grafitti. I'll mostly pick out smaller details, but click to make this street scene bigger. There's something so perfect about this that I had to Google to find out whether it was a real thing or not. The first dramatic centre piece you encounter on the streets of Prague is this large boulder suspended by cables above one of the city's squares. It emits almost no light but it is pretty, and there's a theme throughout the game's design of - can this be called a theme? - columns at different heights like this. This is the light fixture above Adam Jensen's bed. You can also click each of the images to make them bigger. You can navigate the the gallery using the arrows above or below the images, or by using the arrow keys on your very own keyboard. For example: the image above is from the introductory/tutorial mission and is a room which features an ancient pillar suspended by cables above a plexiglass floor beneath whcih is a polygonal, golden surface. I'll add some thoughts beneath some or all images, explaining the context of the scene and picking at what details I particularly like. Obviously that's spoilers for locations visited, but environmental storytelling means there's bound to be some plot spoilers within. In case you missed the warning above, the following gallery contains spoilers. (10,000 were because I accidentally left it taking one shot every five seconds of the menu while I slept, but the other 8,000 were of very nice architecture.) Beware: here lie spoilers for environments, locations and, probably, with some plot details embedded within. I took 18,000 screenshots while playing the game and I've collected the best inside. Its visual currency is instead invested in ornamental stag heads, tree statuery, fluorescent lighting, swooping electrical cables and complicated ceilings and stairwells. Deus Ex: Mankind Divided is a beautiful game, but it doesn't deal in sweeping vistas and natural beauty.